An well rounded experience from the moment you enter the shop to the moment you walk out the door. A tough start for novices but good plenty of good puzzles. Let down a bit by a couple of awkward moments in the game.
A delightfully quirky experience that takes the Prison Break theme and turns it on its head. Aside from one or two weak puzzles there were strong solutions throughout with an emphasis on originality. I suspect experienced players are likely to particularly enjoy this unusual game.
A fairly uninteresting room ruined by an early puzzle that required obscure, outside-the-room knowledge.
A good room with amazing potential. A few lazy puzzles and a lack of directions at time tempered the experience but the core is strong and as the game beds in I expect this to become a real highlight of the Liverpool scene.
An enjoyable game that I’d recommend but is starting to show its age. Probably the best balanced prison break game I’ve seen in terms of challenging you to reunite the team without just being frustrating.
A game that, overall, I enjoyed but I can easily see why others might not. One big skill challenge in the middle is likely to be a love or loathe and the linearity and relative shortage of puzzles means big teams could easily feel bored at times.
An uninspiring room. The puzzles were disappointing and the linearity meant that all too often the team felt sidelined while one player was taking the active lead. The theming didn’t win me over and the host coming into the room for clues was the final nail for immersion.
The last two months’ news from the London scene.
A game that could have been so much more. An interesting physical set up, a good attempt at theatre and some decent tech. Unfortunately totally broken immersion, poor puzzle design resulting in some players being sidelined from the game, a limit on clues and a lack of engaging puzzles undid all that good work and left us disappointed.
For haunt fans this might have rated higher but as an escape room it just didn’t work for me. A promising story progression was hurt by a shortage of puzzles and unpleasant searching that left me feeling disappointed by the overall experience.