Netherlands Escape Review: Project Escape (Nijmegen)

Great games focusing on immersion and making use of strong in-character introductions to get the experiences off to a fantastic start. Two of their games were good but Ramkraak is a truly great game with an amazing intro, solid puzzles, a neat mechanic and an awesome ending. Well worth a detour.

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The Panic Room (Gravesend): Resurgency

The first Panic Room game that I’ve not enjoyed. It’s impressive what they’ve squeezed into a small footprint and I think there’s a solid core game here but we kept on finding aspects of it that disappointed us.

A Door in a Wall (London): Dead Man's Hand

Dead Man’s Hand wasn’t my favourite of the A Door in a Wall games but it’s still a very enjoyable experience and I suspect that we went a long just a little too early to fully appreciate it.

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Imperial War Museums/HMS Belfast/Clockwork Dog (London): Damage Control

It was always going to be tough to create a compelling experience given that it had to be targeted at families and was only thirty minutes long. For me., while it was was still fun, it lost some of the magic of escape rooms and didn’t show off Clockwork Dog’s talents.

My favourite 25 games across Europe

A round-up of the best games I’ve played across Europe. From sci-fi to scary, archaeologist to zoo keeper, high intensity to calming these are the games I most recommend to enthusiasts.

Locked Gent: Kubus and Labyrint

Two deeply-flawed games from a puzzle perspective but still utterly amazing and worth a significant detour. Kubus is worth a very big detour in order to experience – it’s hard to convey just how amazing a concept it is.

Onigo (London): The Break Out

A game that’s little more than a walk round a park solving some puzzles on your phone. On a warm summer’s evening, it’s just about reasonable for a team of two but I wouldn’t sign up with a larger team unless you’re getting a discount.

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Clockwork Escapes (Wolverhampton): Starpoint Alpha

A rough diamond of a game. The set, the mission and, above all, the humour are fantastic. A few too many padlocks, a couple of weak puzzles and, at times, a feeling that I was being walked through the game took the edge off the experience but I’d still thoroughly recommend, especially to enthusiasts.

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Room Release (Wolverhampton): The Archaeologists

A guilty pleasure of a game. There’s nothing about it that massively stands out: it’s got a lot of padlocks, little sense of exploration, average puzzles and the decoration is a little tired but there’s something about the game that made it enjoyable – it didn’t aim high but what it aimed for, it achieved.