AI Escape don’t make my life easy. This is another game that’s incredibly hard to review dealing with a difficult subject matter that made this an experience with more depth than most. Ignoring that, though, they’ve put together good puzzles in a beautiful set to make a game that’s well worth playing.
An impressive experience considering it was created for just a three week stint. Lots of high tech interactions, a game where you kept on expanding your space and a mixture of physical and mental puzzles led to an enjoyable game with the only real negative being a slightly over zealous games master.
The long awaited sequel to Lance of Longinus. Celestial Chain does exactly what I’d expect and push the boundaries of escape rooms. As far as I’m concerned the two Time run games are the best in London and whether you rate this experience of Lance of Longinus more highly will probably depend on how much you accept the new format.
A write up of our visit to Fox in a Box Vienna – one of the Austrian branches of the international franchise. Solid, fun games with a great space for corporates but didn’t quite meet the wow factor of some of the independent companies in the city.
A game which had a real sense of exploration as well as a stand out puzzle that got our whole team involved. A disappointing dearth of light sources left us wandering in the dark at times but as the game progressed that became less of an issue.
The single most impressive moment I’ve ever experienced in an escape room combined with obvious progress, good puzzles, a beautiful set and, that most intangible of things, “flow”, made this one of my all time favourite escape rooms.
A really enjoyable game with a great centrepiece set of physical puzzles. It’s the sort of game where experiences can vary wildly both between different teams but also within individual teams so I’d recommend reading the review and going in with your eyes open.
An well rounded experience from the moment you enter the shop to the moment you walk out the door. A tough start for novices but good plenty of good puzzles. Let down a bit by a couple of awkward moments in the game.
A delightfully quirky experience that takes the Prison Break theme and turns it on its head. Aside from one or two weak puzzles there were strong solutions throughout with an emphasis on originality. I suspect experienced players are likely to particularly enjoy this unusual game.
A must do for fans of scare attraction. If you’re of a particularly nervous disposition then I’d stay well clear – the puzzle pay off isn’t worth the stress you’ll go through during the game. For those of us in between, I think it’s the sort of game that you’ll like appreciate more than enjoy – and as an enthusiast that was more than enough.