Two tonnes of sand, flowing puzzles and fun exploration during a game is hard not to love. Unfortunately there were too many parts that felt a bit stuck together with sellotape and sticky back plastic. Fun overall, but it wasn’t quite the immersive adventure it deserved to be.
A fun game pitched at a good level of difficulty with plenty of puzzles but ultimately a temperamental puzzle, a set that was a bit drab and the unnecessary information overload at the beginning left me feeling that the game could have been so much better.
A good second outing from the Panic Room that demonstrated their improved craft in creating rooms. What they’d lost in sheer size and volume of puzzles, they’d made up for in creativity and theme. I’m excited to see what their future games will be like.
A fun game with plenty of puzzles but felt a bit lacking in theming and story. A reasonable introduction for beginners but experienced players may find it a little on the easy side even with small teams.