A great taster event for A Door in a Wall. If you’re looking to organise a fun birthday party or corporate event with plenty of time for mingling then it’s a great choice. Don’t go in expecting their usual full scale events and you’ll likely come away very happy with the experience.
A very different game from your average experience. It’s not particularly challenging and, as a popup, doesn’t have the beautiful, solid finish of a permanent game. What it does have is fun – managing to be easily accessible for first-timers while still having enough that’s different from your average escape room to engage enthusiasts.
A basic game that takes you on a nice stroll through London. The technology that backed up the game just worked and the clues made sense but there was nothing very exciting about the experience. It’s a fun pastime if you’ve got a couple of hours to kill in the centre of London on a nice day but not something I’d make the centrepiece of a day out.
A pretty game with an outstanding clue system that managed to avoid breaking the immersion. The puzzles were the weak link in the chain – a couple felt a bit tenuous and the final challenge left me disappointed.
Another high tech room from the Escape Rooms stable. As with their other Angel room, they’ve traded some of the more difficult puzzles for a more arcade game style play which will likely appeal to some players while turning others off.
Is this where escape rooms are heading? I hope not in their entirety but I enjoyed this style of experience as something different from your typical escape room. Less emphasis on the puzzles and more on the adventure.
An intriguing backstory that failed to deliver on the night. The pre-show immersion, the introduction and the sense of exploration worked well but it lost its way in the main performance and then petered out.
An escape room that doesn’t involving escaping or really being in a room. With low expectations going in, I was pleasantly surprised by the experience and by the end I have to admit that I was really enjoying things. Sure, the puzzles were, all too often, just pieces of paper but they’d thrown in enough of interest to keep me hooked till the end.
The best of the Room Lockdown games. A very solid start in a reasonably well decorate game had me feeling optimistic but the puzzles and decor faltered as we continued and by the time we escaped I felt disappointed in what we’d played.
A game that I didn’t really enjoy. The decoration was rough and ready, the puzzles felt basic, and I never got into any flow. Some elements were better – the intro and the exploration, for example – but nowhere near enough to make up for the rest.