A disappointing room from start to finish. Darkness was used to make the game more difficult, decoration was minimal, puzzles were weak and lazy. For all but the absolute novice, this will feel distinctly lacking.
Two tonnes of sand, flowing puzzles and fun exploration during a game is hard not to love. Unfortunately there were too many parts that felt a bit stuck together with sellotape and sticky back plastic. Fun overall, but it wasn’t quite the immersive adventure it deserved to be.
A thoroughly enjoyable, feel good experience that managed to transport us from the streets of Reading to the Dark Ages. The GMs/owners are friendly, the room is pretty, the puzzles are fun and there’s a subtlety to the puzzle structure that shows experience beyond the time they’ve been in the business.
An action-packed fun-filled sprint of a game, stuffed to the gunnels with fun original puzzles. If you ignore the somewhat drab setting of the police offices and concentrate on the relentless flow of the game you’ll have a great time inside the room.
An well rounded experience from the moment you enter the shop to the moment you walk out the door. A tough start for novices but good plenty of good puzzles. Let down a bit by a couple of awkward moments in the game.
A delightfully quirky experience that takes the Prison Break theme and turns it on its head. Aside from one or two weak puzzles there were strong solutions throughout with an emphasis on originality. I suspect experienced players are likely to particularly enjoy this unusual game.
A fairly uninteresting room ruined by an early puzzle that required obscure, outside-the-room knowledge.
A game that would have been the worst one I’d ever played had I not just come from playing their first room. It’s an incredibly sparse space with almost no puzzle content, no flow and very little of interest which I left feeling frustrated and disappointed.
This was a truly terrible game from start to finish in almost every way imaginable. From the moment we arrived to find ourselves being asked to wait in a kitchen through the totally bare room, the tedious, tenuous, terrible puzzles, the unhelpful host, the battered props and right through to the disappointing finale.
A fun game pitched at a good level of difficulty with plenty of puzzles but ultimately a temperamental puzzle, a set that was a bit drab and the unnecessary information overload at the beginning left me feeling that the game could have been so much better.