Whether you call them exit games, escape games or escape rooms, this is the page to help you find what you’re looking for in London.
Here are my suggestions, if you’re looking for a room that’s…
The best in London: Time Run. The pack are closing in on it but for me Lance of Longinus and Celestial Chain are still the best two games in the capital. clueQuest’s Revenge of the Sheep and Operation Blacksheep both come close though.
Wheelchair accessible: Most rooms aren’t accessible for wheelchairs but you do have at least three options: Time Run (Lance of Longinus), clueQuest and Agent November should both be able to help you out, although I’d recommend contacting the company in advance to ensure it’s going to be fine. The other potential option is Enigma Escape – their website recommends against it, but at least one TripAdvisor review says that it worked out fine. Your call!
Great for beginners: Almost any room in London would be a suitable start for beginners. The perfect room should be a combination of good, logical puzzles and a learning curve that doesn’t leave you stumped as soon as you walk through the door. clueQuest’s first game, Plan52 certainly has that. Lady Chastity’s Reserve would be another good shout, especially if you enjoy some innuendo.
Got individual ticketing: Tourists and people with unenlightened friends might want to book solo and play with random people. If you don’t mind a little bit of adrenaline, then Trapped in a Room with a Zombie would be my recommendation. Otherwise, you’re looking at Escape the Theatre at Escape Games London, and I really wouldn’t recommend it.
Got tickets for 2: Plenty of London rooms can be played by two players (probably all – although you’ll find it tough!), but you’ll likely have to book for three or more, which gets kind of expensive. Assuming that’s not an option…. Only a few are set up for private bookings for two people: Enigma Escape’s The Killer (and also their Breakout game), all of Lock’d‘s games and Mind the Game’s Crazy Professor. If you don’t mind jumping in with other players then I’d recommend Lady Chastity’s Reserve and the individual ticketing options mentioned above.
Able to hold 6+ people in one room: Plenty of options for 6+ people, but I’d probably point you towards Escape Plan for 6/7. For more than eight then my recommendation would be to book Trapped in a Room with a Zombie which can take up to 12 players. Obviously, if you’re willing to split between two different rooms then there are a number of choices (see below).
Great for kids: No doubts in my mind – I’d choose Enigma Quests’: School of Witchcraft and Wizardry for any kids above the age of about 8. It’s not too complex, it’s a lot of fun and it doesn’t involve padlocks! If that doesn’t work and you’ve got slightly older children then Lock’d’s Museum Warehouse is one of the most accessible or any of the clueQuest rooms.
Got cool technology: clueQuest’s Revenge of the Sheep has one of the most amazing pieces of technology you’re likely to find in a room, while Breakin’ Escape’s War on Horizon Alpha (the Star Wars themed game) has a room that is pretty much pure technology.
Got great puzzle mechanics: Escape Plan – the Adventure Begins has both of my favourite mechanical puzzles in London – it’s the clear winner on that front. clueQuest’s Revenge of the Sheep does a pretty good job too, made all the more impressive given that it also does well on the tech puzzle front.
Got a fantastic host: Handmade Mysteries – Lady Chastity’s Reserve. Gabriel is absolutely amazing. Honourable mention to Time Run and Room Escape Adventure‘s zombie room though with some great actors!
Going to immerse you in history: Mission Breakout’s Codebreakers room really made us feel like we were codebreakers during the war and the theming from before you even entered the room worked well. Escape Plan is another great option, particularly for bigger groups. If I had to characterise, I’d say the former had the history as a central part of the game whereas the latter used it as a backdrop.
Part of an escape room extravaganza: If you’re feeling lazy then just north of Kings Cross are Omescape and clueQuest which between them have six games including several that I’ve ranked highly. The two venues are two minutes’ walk apart, so you could easily fit in the full set in a day and have plenty of time to spare. If you want to play three rooms back to back, then clueQuest are by far the best option in London – with three games that I (and others) rate highly. If you don’t mind travelling around and want a variety of rooms, then I’d suggest Time Run, Enigma Quests – School of Witchcraft and Wizardry and Escape Plan which give a really nice cross section of games – immersive, mechanical and magical. If you’re feeling super-lazy then Breakin’ Escape have six games in a single location.
Difficult: To be honest, London doesn’t have many very difficult rooms, but Clue Adventures’ Book of Secrets is probably the hardest. Escape Rooms‘ two rooms are probably fairly close behind, with Room 33 marginally harder. Honourable mention to Escape Plan. Time Run and clueQuest’s Revenge of the Sheep have slightly easier puzzles, but they’re numerous enough to make them worth a mention.
Great for corporate events: clueQuest is my recommendation. With them having 9 rooms (4/3/2 copies) there are plenty of opportunity for head to head games and there’s lots of room in their reception to hold an event. If you have more than 20 people and would like them all to play the same game then Escape Entertainment are also a possibility for up to 36 with six identical copies of Bank Heist. Locked in a Room in the ExCel centre can go even further with up to 48 people playing the same game. More than that and you’ll need to play two different games either at Escape Entertainment (up to 56) or Locked in a Room (up to 78). To be honest, though, I’d stick with cluequest for anything up to 45 even if that means you need to play different games.
Going to make my adrenaline rush: Room Escape Adventures – Trapped in a room with a zombie. One of the most memorable escape rooms I’ve played. Don’t go here for fantastic puzzles, but go here for an amazing experience.
Quirky: Enigma Quests – School of Witchcraft and Wizardry. One of the best examples of integrating the puzzles into the story. Everything felt like it fitted together so well here. I’d also recommend Escape Land – Professor Oxford’s Experiments (née Age of Steampunk), which, after a brief hiatus, has reopened in central London and Mystery Cube, if you’re willing to brave the depths of South London
Like a real world escape: Enigma Escape – The Killer. Don’t expect to be collecting random numbers from around the room – if it wouldn’t work in real life, then it’s probably not going to work here!