A physical-puzzle lover’s paradise. Solid, logical puzzles made this game a fun time in spite of a lack of immersion.
An OK game that was spoiled for me by some overly difficult searching. If that’s what you’re in to then definitely give it a go but for most people I think it will be frustrating.
A game that felt a little bit confused but was rescued by a very solid GMing performance. If you’re playing at History Mystery then I’d recommend their other game which is superior in terms of setting, puzzles and immersion.
A well structured linear game set inside one of the disused jail cells under Norwich’s guildhall. The puzzles were a little lacking but overall it delivers a good experience for players.
An immersive game that also delivers on the puzzle front – maybe not in numbers but in quality and difficulty. A great experience although let down by a slightly flat finish. Still highly recommend, though.
A review of Pirates of Polaris, an excellent escape room which managed to deliver both an atmospheric set and great puzzles.
A typically grim serial killer game but with a better-than-average interior and a couple of nice twists.
Rooms don’t come much more authentic than this one – set in one of the old towers in Canterbury’s walls. Great puzzles and GMing led to a very enjoyable experience.
A fun game that leans lightly on the history in Canterbury. Good GMing, solid puzzles and a nice sense of exploration added up to a very enjoyable experience.
A roundup of all the games we played in Amsterdam including at Questomatica, Sherlocked, Save Amsterdam, Escape World, Boom Chicago, MyEscape.Club, Logiclocks and Locked.Amsterdam. 18 games and not one of them was bad – this may be the city with the highest average quality of all that I’ve played.