A pretty game that suffered from having way too little content and a lack of exploration. The puzzles varied in quality with us really enjoying some and finding others were either too simple or required a leap of logic.
A game that never really reached its potential. Frustrating puzzles, compounded by disappointing GMing, robbed the room of the excitement that some aspects of the rooms hinted it would offer.
A beautiful set and some interesting electronics and mechanisms helped but some poor GMing and lack of player feedback took the shine off this game.
A potentially great experience that didn’t work as well with our team because of a combination of unfortunate GM choices and bad luck. Still well worth playing if you’re in the area though.
A beautifully presented game with a great opening scene and fun puzzles. The challenges weren’t particularly original but they did the job. A great beginners’ room that will still entertain enthusiasts.
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A weak start plagued by ambiguity meant the Heist never got going in spite of its no-padlock promise and pretty lay out.
The Rig draws history from the surrounding area, has a beautiful, industrial set and delivers challenges that capture the physicality that a story about oil drilling needed. No single thing is amazing but there is more than enough here to impress and very little where it goes wrong.
A review of the two games at Coderoom – one of which was average and the other of which was significantly poorer.
Another great experience from the team at the Padlock. A stunningly decorated game with solid puzzles and good theatrical moments. Well worth playing if you’re in Prague.