Four games that gave enjoyable and varied experiences. All of a remarkably consistent quality – none are stellar but they don’t put a foot wrong and have plenty of fun puzzles
At its heart, a genuinely good game, but utterly ruined by the cluing system and some breaks to standard escape room conventions. A place I came out of incredibly frustrated, feeling that you could improve the game immensely by making just three or four small changes that don’t really affect the fundamentals.
In a quiet seaside town you might expect a relatively basic game, but what we found was a strong room that would stand up well in any market. It’s got plenty of interesting and logical puzzles, is well decorated and weaves in a story that you can choose to take or leave.
A very different game from your average experience. It’s not particularly challenging and, as a popup, doesn’t have the beautiful, solid finish of a permanent game. What it does have is fun – managing to be easily accessible for first-timers while still having enough that’s different from your average escape room to engage enthusiasts.
A round-up of the 37 (yes thirty seven) rooms that we played in Warsaw in August 2017 including a summary of which rooms to play if you don’t have time to read the individual articles.
A couple of great games to finish our trip and great options if you’re heading out to Modlin airport to return home. Head Hunter had some great touches while The Island was a more traditional room but with some great sets.
Two games with solid cores but aspects that left us feeling disappointed and frustrated with the overall experience. The GMing came across as unhelpful at times and, while that may have been down to the language barrier, it left us feeling less enthusiastic about the rooms.
A top quality selection of rooms. The weakest room was still plenty of fun while the other two were some of the best we played over the weekend in Warsaw.
My favourite set of games of the trip including my favourite game full stop – Cannibal’s Lair. I’d recommend all three of these games which although they didn’t have particularly engaging storylines managed to combine great puzzles with impressive theming.
Of the five games our teams played at Escape Room Bank, I wouldn’t really recommend any. Prison has some merit but has several destructible puzzles while teammates who played Grand Robbery said it was reasonable.