Sometimes rough around the edges, this is packed with fun puzzles and fantastic value for a couple of enthusiasts. Expect to get a full hour of fun with physical and mental challenges.
This was a fun game with a variety of challenges and a fantastic set, but I can’t help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale – fingers crossed they manage that.
A room with real potential, but with too many rough edges. Issues with audio and lighting greatly affected our enjoyment and the finale lost some of its potential impact. A solid set of challenges, including some real crowd-pleasers, at the core of the game suggest that it could definitely do well with the right tweaking.
A solid game but one which, for me, never really took off with temperamental tech in the middle, use of technology that looked out of place for the theme, and a finale that was a bit flat. Nothing to ruin the game but enough to take the edge off of it.
An impressive achievement: exposing players to the bitter realities of homelessness, treating that subject matter incredibly sensitively, giving positive messages about how society can help and still managing to make what was a thoroughly enjoyable game. A game that you should play if you ever get the chance.
An analysis of the UK escape room market over the past year and thoughts on the future.