kent

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Clever Dilemma (Faversham): Dracula's Chambers

A really fun game with good decoration and props. There’s solid puzzling to be had and tough searching if that’s your thing. For me, it’s a feelgood room which enthusiasts will enjoy playing, finding it logical and challenging while never feeling like they’re likely to fail.

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Escape in the Towers (Canterbury): The Comms Room

A beautifully engineered game, that provides theatre in abundance and solid puzzling throughout. As a bonus, it managed to teach us some history, maybe even giving us a taste of what the period was like, while still feeling like a normal game.

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The Escapement (Margate): The Pit

A truly impressive game that will immerse you in the world they’ve created. With a visually astounding set and a cool story concept, it was only the puzzles where this room showed its weakness.

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Pressure Point (Ashford): The Moonlit Wild

A thoroughly enjoyable romp through a jungle world with pretty decoration and fun puzzles. It’s worth mentioning that this is a particularly child-friendly room with a beautiful, engaging set and bonus search content.

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Pressure Point Escape Rooms (Ashford): Murder on the Dancefloor

An absolute joy to play. Interesting theme, beautiful execution, good, logical puzzles and plenty of humour thrown in. I don’t know what Pressure Point’s magic is, but they make games that just seem to flow really well and where you come out on a high.

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The Panic Room (Gravesend): Resurgency

The first Panic Room game that I’ve not enjoyed. It’s impressive what they’ve squeezed into a small footprint and I think there’s a solid core game here but we kept on finding aspects of it that disappointed us.

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Escape Kent (Canterbury): Pirates of the Stormy Seas

A game we thoroughly enjoyed. There’s a great set, a fun intro, a great variety of puzzles, a couple of nice surprises, a good sense of exploration and an impressive finale. Throughout our time in the room, it rarely put a foot wrong.

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CTRL ALT ESC (Margate): Frankenscape

Pretty much everything you could want in an escape room: plenty of logical puzzles, great theming, humour and a thrilling finale. Plus – and this almost always seems to be a sign of a good room – it’s ninety minutes long, so there’s more time to build up the atmosphere.

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The Panic Room (Gravesend): Dino Land

An audacious experience with a huge space, impressive centrepieces and a guided format. This felt more an adventure than an escape room but still a great experience and one that I’d thoroughly recommend.