The genesis of the European escape scene, I’d been looking forward to finally finding out what ParaPark had to offer. Unfortunately, the poor decor and maintenance in the games let them all down and the puzzles weren’t sufficiently earth-shattering to make up for it.
If you’ve played HintHunt’s early rooms be in for quite a surprise. Their submarine-based games are a massive step up and very, very different with a fantastic set and some interesting puzzles.
A fun venue with some great themes. The Egyptian game was disappointing but the Medieval and Aztec games were both worth playing and, in particular, managed to make searching fun.
A perennial favourite amongst enthusiasts, I found this venue to be a little lacking. The games were by no means bad but each had its failings and I was left wondering what left enthusiasts so excited.
A venue with a huge range of quality. At one end a very basic game that had a long list of flaws. At the other, a thoroughly enjoyable tomb game that was one of the highlights of our trip.
A venue with one great game and two that are solid but not exciting. Heaven & Hell is one of the stand out games in Budapest and should be on your to do list but only visit the other two if you’re doing 20+ games.
One of our favourite games in Budapest, the Pirate Cave has a beautiful set, some good puzzles, a novel cluing system and an amazing transition. A little out of town but worth the journey.
A relatively unknown game in the suburbs of the city, Atlantis was one of the most enjoyable we experienced during our first visit to the Hungarian capital. I’ve got reservations about whether it has the necessary robustness to retain that quality experience but if it does then it’s well worth a visit. By reputation, the Hangover game most definitely isn’t though!
A review of TRAP, provider of quality escape rooms that have been franchised across Europe. Medieval, Egyptian and Armageddon are all good rooms that I think enthusiasts and beginners will enyoy.
Three disappointing games from a much-lauded venue in the centre of Budapest. In a city where games often don’t have as much attention to detail in the set design, perhaps this stood out but the puzzles weren’t as interesting and while the GMing in the room was OK, the general organisation outside the room was disappointing.