A fairytale locked in an escape room. A charming room where you should forget about the time and just soak up the atmosphere.
A hotel where checking in is harder but checking out is harder. The puzzles weren’t amazingly exciting but the immersion was top notch and came at you on several levels.
A room that managed to blend concepts together. Horror and humour. The beautiful and the macabre. Some interesting puzzles and decent set design added up to a game that I found surprisingly enjoyable.
A brief wrap up of all the Nottingham games for people planning an escape trip to the city.
One of the best games I’ve played in London. For a popup it was outstanding with a solid set, some great puzzle and wonderful aha moments throughout the game. It’s a travesty more people didn’t get to play.
An impressive looking game that showed Clue HQ are more than just a bunch of padlocks in a room. A few too many rough edges left me feeling disappointed but excited for what they might produce in the future.
A game that aimed to be fully immersive but, for me, fell short of the mark. An over-reliance on riddles, a set that was a little too bare and an ending that left me feeling they’d not hinted at quite enough of the story added up to make me feel underwhelmed.
A pirate based room in the middle of Nottingham! What else did you expect? Nicely themed but an excessively tough search job and a puzzle that felt like it went beyond being fun, left me feeling mixed about the overall experience.
A solid, fun game and probably my favourite of the three at Logiclock. It won’t blow you away but a reasonable theme and some good puzzles did enough to keep me hooked.
A science-themed room with minimal decoration but some solid puzzles that were loosely themed around science. A solid game that won’t amaze but won’t frustrate either.