A fun throwback to an earlier age of gaming when times were simpler. A room full of references not only to iconic computer games but to how consoles and computers work. The puzzles were enjoyable but perhaps a little too logical with us taking it easy and still escaping in under half an hour.
A charming game with pretty decoration, solid puzzles, a good gameflow and some memorable moments thrown in. According to the owner, this game was created before he’d really played any escape rooms himself, something that, with its series of good design-choices, wasn’t at all obvious.
A Jekyll and Hyde of a game. A great entrance, some cool props and a bonus mechanic that will push most teams all the way were some of the highlights, but some amateur puzzle implementation and lots of tedious padlock entry took the shine off for me.
A game with plenty of impressive moments – cool centrepieces, fun puzzles and an interesting storyline – but tempered by a frustrating finale and failing tech.
A fantastically scary game that I’d recommend to anyone who likes that genre of rooms. A wonderful sense of exploration combined with the actor interactions really help make Edith an intimidating experience.
The theatrical background of the Unescapable team shines through in what they’ve produced: a beautiful, sprawling experience which immerses you in the story from well before you enter the room right to the very end.
A light-hearted game with logical puzzles that won’t tax the brain too heavily. This isn’t a game that set its sights high but what it aimed to do, it delivered well.
A fun game that, in spite of starting off in a slightly pedestrian manner, continues to improve throughout and is well into its stride for the finale. A few of the early puzzles felt like filler, but the majority of challenges were plenty of fun, and there was good player feedback throughout.
Pretty much everything you could want in an escape room: plenty of logical puzzles, great theming, humour and a thrilling finale. Plus – and this almost always seems to be a sign of a good room – it’s ninety minutes long, so there’s more time to build up the atmosphere.
A review of four games at City Mazes in Oxford, none of which I’d recommend. While there were interesting moments in some of the games, they were easily outweighed by major flaws.