Get Lost Escape Rooms (Dover): World Fair Hotel
A fun game with a fantastic sense of exploration. For me, there was a bit too much searching and fewer puzzles than I’d like to see, but that didn’t dent the core enjoyment of the experience.
A fun game with a fantastic sense of exploration. For me, there was a bit too much searching and fewer puzzles than I’d like to see, but that didn’t dent the core enjoyment of the experience.
This was a fun game with a variety of challenges and a fantastic set, but I can’t help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale – fingers crossed they manage that.
A well structured game with some fun puzzles and plenty of theatre. Think of it as a boutique puzzle-themed immersive murder mystery experience.
A solid game across the board – storyline, decoration, puzzles and finale were all good. If you want something that pushes the boundaries of escape rooms then go elsewhere but if it’s enough to just be good throughout then it’s a great choice.
An immersive game where, if you put your trust in the show, you’ll have a great time. Especially recommended for those who like to take a big role in immersive theatre productions.
A fun throwback to an earlier age of gaming when times were simpler. A room full of references not only to iconic computer games but to how consoles and computers work. The puzzles were enjoyable but perhaps a little too logical with us taking it easy and still escaping in under half an hour.
A charming game with pretty decoration, solid puzzles, a good gameflow and some memorable moments thrown in. According to the owner, this game was created before he’d really played any escape rooms himself, something that, with its series of good design-choices, wasn’t at all obvious.
A Jekyll and Hyde of a game. A great entrance, some cool props and a bonus mechanic that will push most teams all the way were some of the highlights, but some amateur puzzle implementation and lots of tedious padlock entry took the shine off for me.
A game with plenty of impressive moments – cool centrepieces, fun puzzles and an interesting storyline – but tempered by a frustrating finale and failing tech.
A fantastically scary game that I’d recommend to anyone who likes that genre of rooms. A wonderful sense of exploration combined with the actor interactions really help make Edith an intimidating experience.