A room which was full of contrasts – stunning attention to detail in some parts with what felt like careless design in others. Still worth playing but be prepared to go through moments of frustration and confusion in what was, overall, an enjoyable game.
A review of three fun games. Each was great in its own way – the racing game with an impressive centrepiece, the mine with wonderful decoration and the Boat Trip with a real feel of going on a voyage. Worth playing if you’re in the area.
A fun room buried deep in Utrecht which will, perhaps unfairly, forever be associated with the smell of stuffed animals. Reasonable puzzles and theme but nothing that really excited me.
A review of the immersive theatre production, Prison Escape. Not an escape room but absolutely worth attending.
A review of two games hidden out in the forest near Best, the Netherlands. One game was distinctly mediocre apart from the decoration but the Conductor is a beautiful game that recreates the feel of a British station in a way that would be impressive in the UK let alone overseas and still manages to pack in good puzzles.
A review of one of the most talked-about rooms in the Netherlands. There were a surprising number of weak puzzles but that was more than made up for by a great introduction and an amazing set.
Great games focusing on immersion and making use of strong in-character introductions to get the experiences off to a fantastic start. Two of their games were good but Ramkraak is a truly great game with an amazing intro, solid puzzles, a neat mechanic and an awesome ending. Well worth a detour.
A roundup of all the games we played in Amsterdam including at Questomatica, Sherlocked, Save Amsterdam, Escape World, Boom Chicago, MyEscape.Club, Logiclocks and Locked.Amsterdam. 18 games and not one of them was bad – this may be the city with the highest average quality of all that I’ve played.
A short roundup of three games we played in Breda (in the south of the Netherlands). None were amazing but, if you’re in the area, I’d point you at the Mail Room as the best of the group.
A triumvirate of games where you had to save Amsterdam from various disasters. Three solid rooms with very different feels to each. Black Hole was our favourite with a great sense of exploration and discovery and plenty of interesting puzzles.