A game full of contrasts. Great centrepiece technology that should have been awesome but was let down by some usability issues. A huge centrepiece puzzle that was plain tedious and resulted in people missing parts of the games and, finally, where their first game took pride in being “real”, this time round several of the puzzles felt contrived.
A review that suffers from playing immediately after the escape room opened back before I waited a few weeks before visiting. The most “real” live escape game I’ve ever played but let down by its linearity, which left players bored, and some strange videos. Since we played, this game has changed significantly.