This was a truly terrible game from start to finish in almost every way imaginable. From the moment we arrived to find ourselves being asked to wait in a kitchen through the totally bare room, the tedious, tenuous, terrible puzzles, the unhelpful host, the battered props and right through to the disappointing finale.
A fun game pitched at a good level of difficulty with plenty of puzzles but ultimately a temperamental puzzle, a set that was a bit drab and the unnecessary information overload at the beginning left me feeling that the game could have been so much better.
A good second outing from the Panic Room that demonstrated their improved craft in creating rooms. What they’d lost in sheer size and volume of puzzles, they’d made up for in creativity and theme. I’m excited to see what their future games will be like.