That rarest of experiences – a game created for precisely two players. A good game that doesn’t amaze but rarely puts a foot wrong – good theming, good flow, good puzzles, good finale. Like I said – a good game.
A game that literally puts some magic back into escape rooms. This is a tough escape room with lots of puzzles and plenty of challenge – possibly too much for a lot of teams. Take a biggish group along and keep your focus and you’ll have plenty of fun.