My thoughts on handling breakages and mis-sets in a room. In some ways they’re the GM’s absolute nightmare but with a little preparation, you can smooth over them and, on rare occasions, actually turn them to your advantage.
A roundup of how colour blind people (and me in particular) are affected in escape rooms and what designers and owners can do to make life a little easier.
How do you design a room where most people escape while still making sure that experienced players are suitably challenged? My musings on that, and more generally on “non-binary win conditions” – endings to game that are more than just pass/fail.