Trapped In

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Trapped In (Bury): Interstellar

A thoroughly polished game that I’d put right up there as one of the best in the North West. Looks beautiful, lots of puzzles and a very good structure to the game is topped off by a finale that felt it was taken straight from Star Trek.

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Trapped In: Crazy Clown's Carnival

A small, well themed game with a shortage of true puzzles and an emphasis on searching, observation and, in particular, skill challenges. The finale is extended and likely to be something that teams love or loathe.

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Trapped In: Ruby Factory

A fun game where you’ll definitely get your money’s worth – most likely playing almost the full sixty minutes. A wide variety of puzzles, a fun scoring mechanism and an inevitably stressful finale made this a joy to play. The only drawbacks were a safety issue in the room and some temperamental props but in spite of those I’d heartily recommend.

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Trapped In: Air Traffic Control

Outside the room After a short bite to eat, it was back to Trapped In, this time to play Air Traffic Control. If you’ve read my first review, you’ll have got the teaser trailer that things might have been a little broken when we left. Indeed, throughout the morning it seemed like things were going wrong –
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Trapped In: Time Machine

Outside the room It just so happens that one of my fellow escapers from London grew up in Bury, not very far away from where my parents live, so when Trapped In opened, it didn’t take me long to suggest a meetup. This being a fellow escape addict, it wasn’t long before playing one room had become playing
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