A game with a long list of flaws that I somehow seemed to actually enjoy. Once you get over flimsy components, annoying red herrings, a dubious puzzle, insufficient puzzles, a disappointing story, off-theme puzzles and no real finale you’ll find a distinct sense of achievement in having finished the game (most likely after having waited for an email response to clue requests…).
A room full of puzzles that I felt were extremely dubious that stopped us getting to a finale that looked impressive. I’ve been bitten by the Escape Room games once too often, so I don’t think I’ll be hurrying back any time soon.
An adrenaline rush of a game. On theme from before you even enter the room and an outstanding performance from the zombie, but let down by the puzzles.
A tried and tested game from across the Atlantic, Joker’s Asylum is the first room where our team was fair and squarely beaten. Overall, not a game I enjoyed, but it still left me excited about what OMEscape are bringing to the table.
A terrible game that I didn’t enjoy in the slightest. Minimal theming, a host that didn’t really care about or understand the game, and a puzzle that was borderline impossible to solve doomed players of this game to disappointment.
A game with the potential to be good but which was so badly managed on the day that we had a terrible experience. Get luckier with the hosting and coordination with the pub and accept that you can never meet the full quality of an escape room when it’s transported to a random venue, and I think you’ll have a good time.
A very solid escape room that I’d recommend to players with some experience, particularly those who aren’t too worried about how immersive their challenges are. Maybe a few too many padlocks but if you look past that you’ll find it a good experience, with some interesting challenges that stretch you in a variety of directions.