A basic game that takes you on a nice stroll through London. The technology that backed up the game just worked and the clues made sense but there was nothing very exciting about the experience. It’s a fun pastime if you’ve got a couple of hours to kill in the centre of London on a nice day but not something I’d make the centrepiece of a day out.
An intriguing backstory that failed to deliver on the night. The pre-show immersion, the introduction and the sense of exploration worked well but it lost its way in the main performance and then petered out.
A kind of a souped-up board game with creative challenges, a bit of political debate and, to some extent, commentary, with a dose of diplomacy and, at times, espionage heaped on top. A little bit of something for everyone meant that it’s the perfect game to bring a bunch of people along to, confident that they’ll find a corner which suits them.
Another evening of fun from a Door in a Wall. While still an amazing experience, the new format resulted in to a poorer experience on the immersive theatre side which wasn’t quite made up for with the impressive setting and reduced amount of queuing.
A write-up of the Red Bull Mind Gamers physical qualifier in Manchester.
A disappointing first half, especially for anyone who’s attended a Wiretapper event, and a damp squib of an ending left this experience wanting in spite of the middle of the show having a strong set, high octane scenes and generally good acting.
A tongue-in-cheek ‘Allo ‘Allo style performance where I could never quite get my head round whether it was a serious game or not. When it was good, it was very, very good but there were a few too many moments where I was left disappointed.
Some of the best immersive theatre in London in an iconic venue with a masterful plot. If you play the game well this has the potential to be an amazing show. Sadly, I didn’t and that tempered my experience. Read the review to make sure you don’t follow my example.
A real-life first-person perspective game with one player controlling the main character and the “audience” controlling another character via a voting system.
An intimate audio experience that played out in public. Theatre meets flash mob with a side-order of commentary on the surveillance state.