- Overall rating:
Marvo Mysteries: M.A.R.V.O. Induction

A game that excels in almost every department – puzzles, story telling, automation, design, introduction and, of course, fun. One of the very best games I’ve played – if you’re ever within striking distance of Bournemouth, do yourself a favour and head on down.

- Overall rating:
The Lockey: Case Nr 47

A repeated dull puzzle mechanic, lots of red herrings, a very gratuitous start to the game, and moments where we were just milling around left us feeling frustrated. If you’re in Bournemouth, I’d recommend heading elsewhere.

- Overall rating:
Salisbury Escape Rooms: FRAMED

An action-packed fun-filled sprint of a game, stuffed to the gunnels with fun original puzzles. If you ignore the somewhat drab setting of the police offices and concentrate on the relentless flow of the game you’ll have a great time inside the room.

- Overall rating:
Houdini's Escape Room: Escape from Alcatraz

An well rounded experience from the moment you enter the shop to the moment you walk out the door. A tough start for novices but good plenty of good puzzles. Let down a bit by a couple of awkward moments in the game.

- Overall rating:
ClueCapers: Rescue from Winchokey

A delightfully quirky experience that takes the Prison Break theme and turns it on its head. Aside from one or two weak puzzles there were strong solutions throughout with an emphasis on originality. I suspect experienced players are likely to particularly enjoy this unusual game.

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KLB Escape Room: The Inheritance

A fairly uninteresting room ruined by an early puzzle that required obscure, outside-the-room knowledge.

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gamEscape: Armageddon

A good room with amazing potential. A few lazy puzzles and a lack of directions at time tempered the experience but the core is strong and as the game beds in I expect this to become a real highlight of the Liverpool scene.

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LockIn Real Escape: Jail Break

An enjoyable game that I’d recommend but is starting to show its age. Probably the best balanced prison break game I’ve seen in terms of challenging you to reunite the team without just being frustrating.

- Overall rating:
LockIn Real Escape: Mission 60

A game that, overall, I enjoyed but I can easily see why others might not. One big skill challenge in the middle is likely to be a love or loathe and the linearity and relative shortage of puzzles means big teams could easily feel bored at times.