Review

- Overall rating:
Escaper MK (Milton Keynes): Cabin in the Woods

A disappointing room from start to finish. Darkness was used to make the game more difficult, decoration was minimal, puzzles were weak and lazy. For all but the absolute novice, this will feel distinctly lacking.

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The Panic Room Harlow: The Tomb

Two tonnes of sand, flowing puzzles and fun exploration during a game is hard not to love. Unfortunately there were too many parts that felt a bit stuck together with sellotape and sticky back plastic. Fun overall, but it wasn’t quite the immersive adventure it deserved to be.

- Overall rating:
Break Escape (Loughborough): The Sands of Time

A charmingly decorated escape room with solid puzzles. Where they made use of standard escape room tropes, they threw in a twist that helped retain engagement. The experience was tied up nicely by a fitting end sequence although it was a little tough to get everyone fully involved.

- Overall rating:
Ouija Bournemouth

A strange game. I’m not entirely convinced it’s even an escape room, although it probably has just enough of the elements to count as one. The puzzles were pretty poor, the decoration was no better, and the only thing of merit was really the theatre of the scare side of things.

- Overall rating:
Lucardo (Manchester): Gem Runner

A fun-filled adventure, packed full of puzzles and searching that kept the pair of us occupied for almost 40 minutes with barely a pause for breath. This isn’t high brow escaping with complicated puzzles, amazing backdrop or deep narrative. This is easy-access with puzzles that aren’t too daunting, a set that more than does its job and a flow that kept the adrenaline high right to the very end.

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Other World Escapes (Southampton): Mayan

A fun game that caters well to the first-time player. The puzzles are accessible, with little to get you frustrated although enthusiasts may find them lacking originality. Their focus on immersion generally paid off reasonably well.

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Elusion Rooms (Southampton): The Pandora Heist

A game that was close to greatness. A great concept, visually beautiful, with a fantastic start and solid central gameplay but, just as I was getting really excited, it let me down. All the certainty that the early puzzles had provided was undone by a finish that felt more like a lottery than a puzzle challenge.

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Code to Exit (Altrincham): The Forger

A charming game which stacks up well against the other offerings at the venue. Solid, fairly varied puzzles and an original theme that drew me in.

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The MacGuffin Project (Bournemouth): The Fortune Teller

Another beautiful game which was a joy to spend time in. If you love searching, then it’s a great game to play but, if you’re looking for something more to challenge you in the room, you’ll probably leave a little disappointed.