A gorgeous game, packed full of puzzles and with an interesting competitive twist in the middle. It delivers fun, logical challenges, and the scene-setting is the strongest I saw at Locked In Glasgow, where even the weakest rooms were well above average.
Locked In Glasgow deliver a beautiful room with plenty of fun, logical puzzles. It stands out from their other games because of the elegant museum setting and the sheer density of challenges on offer. If you’re an enthusiast, you should definitely play this game.
A pretty space packed full of automated puzzles. Personally, I found myself feeling a little bit lost while playing; either uncertain of what I was meant to be doing or, when I’d decided on the right way forward, not entirely sure why that was the thing to do. I think it’s the sort of game that I think beginners will enjoy more than enthusiasts.
A pretty room with plenty of puzzles to deliver quick wins to teams. It might lack the polish of their later games but it’s still a thoroughly enjoyable experience.
A creepy, but not scary, experience that delivers great puzzles and plenty of surprises. It starts off reasonably innocuously but won me over with solid puzzles and a few clever touches that really help to deliver a great experience.
A game that wasn’t all that I’d hoped for, but was still very good. The fantastic sense of exploration, a cool prison set and some challenging puzzles are more than enough to deliver a great experience to players.
A beautiful game with some good puzzles. I think most teams will find it to be one of their favourite experiences in the city. I adored the start to this game, and I think the rest would have lived up to that had we not quickly reached the limit of what they could do from a scare point of view.
A fun game with a variety of good challenges that should keep all players engaged. The GM being in the same room as you is certainly a little unusual but, if you can overlook that, I think you’ll have a good time learning a bit about Mary Queen of Scots while solving puzzles.
A great experience that shows off the puzzle, story and set design skills of the team at Locked In. It’s packed full of puzzles to entertain players but still manages to squeeze in some theatre to make solving them extra special.
A game with a clever concept at its core, but which was sorely let down by a lack of user feedback and some GM decisions that felt questionable. By the time the game was over, I felt entirely disillusioned about the room.