Warsaw Escape Review: Escapers

It might be a little out of the way but this is well worth a visit. The weakest game was strong and the stronger games were a lot of fun. Interesting puzzles, pretty sets and good GMing.

Warsaw Escape Review: Black Cat Escape Rooms

A venue with several controversial games. One I didn’t play after seeing my teammates reactions, one had racist overtones that made me incredibly uncomfortable, one that involved hard core pornography being played in the room and then two other uncontroversial rooms which were reasonably strong.

Warsaw Escape Review: Escape Room Warsaw

Three solid games with a couple that I’d actively recommend – Medieval in particular was really enjoyable after a slightly rocky start while Museum started off strongly but petered out a little. Time Machine was still a reasonable effort although it never truly captured my imagination.

Warsaw Escape Review: Hard Lock

A three game venue with great GMing and facilities but where we felt a lot of frustration in the games. Terrorist is probably the most interesting experience with a few cool moments in the game. Mafia Snitch has one seriously impressive centrepiece and Chernobyl was a disappointment.

Warsaw Escape Review: Dom Zagadek

Three solid games. Not the best you’ll find in Warsaw but certainly enjoyable with nothing that’s likely to particularly frustrate and each with their own charms.

Warsaw Escape Review: Room Escape Warsaw

A venue that I wouldn’t recommend – the GMs were poor, one game was broken, one game had a horrible, horrible puzzle and the third game was enjoyable but nothing special. Note that this is a different venue to Escape Room Warsaw which has far better games even though the two brands are linked.

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Escaper MK (Milton Keynes): Alien Abduction

A playable game with moments that impressed me and a set that, while not stunning, showed they’d made some effort. Ultimately, though, a disappointing affair due to a lack of direction, repeated puzzles and an abundance of red herrings.

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Escaper MK (Milton Keynes): Cabin in the Woods

A disappointing room from start to finish. Darkness was used to make the game more difficult, decoration was minimal, puzzles were weak and lazy. For all but the absolute novice, this will feel distinctly lacking.

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The Panic Room Harlow: The Tomb

Two tonnes of sand, flowing puzzles and fun exploration during a game is hard not to love. Unfortunately there were too many parts that felt a bit stuck together with sellotape and sticky back plastic. Fun overall, but it wasn’t quite the immersive adventure it deserved to be.