Budapest Escape Review: E-Exit
A venue with one great game and two that are solid but not exciting. Heaven & Hell is one of the stand out games in Budapest and should be on your to do list but only visit the other two if you’re doing 20+ games.
A venue with one great game and two that are solid but not exciting. Heaven & Hell is one of the stand out games in Budapest and should be on your to do list but only visit the other two if you’re doing 20+ games.
One of our favourite games in Budapest, the Pirate Cave has a beautiful set, some good puzzles, a novel cluing system and an amazing transition. A little out of town but worth the journey.
A relatively unknown game in the suburbs of the city, Atlantis was one of the most enjoyable we experienced during our first visit to the Hungarian capital. I’ve got reservations about whether it has the necessary robustness to retain that quality experience but if it does then it’s well worth a visit. By reputation, the Hangover game most definitely isn’t though!
A review of TRAP, provider of quality escape rooms that have been franchised across Europe. Medieval, Egyptian and Armageddon are all good rooms that I think enthusiasts and beginners will enyoy.
Three disappointing games from a much-lauded venue in the centre of Budapest. In a city where games often don’t have as much attention to detail in the set design, perhaps this stood out but the puzzles weren’t as interesting and while the GMing in the room was OK, the general organisation outside the room was disappointing.
A good quality venue in the heart of Budapest. The White Room is famous amongst enthusiasts, and deservedly so, but the Maffia Room was good fun too.
A round-up of a couple of trips through Glasgow. Mostly poor experiences with the one highlight being Escape the Past at Pollok House, a room that would stand up reasonably well even if it weren’t in a heritage site.
A game with a few too many flaws for me to recommend a visit. There’s enough that first-timers will have fun, but an underwhelming theme, a lack of direction at key points and a finale that includes a bizarre set of puzzles added up to a distinctly sub-par experience.
Four games that gave enjoyable and varied experiences. All of a remarkably consistent quality – none are stellar but they don’t put a foot wrong and have plenty of fun puzzles
At its heart, a genuinely good game, but utterly ruined by the cluing system and some breaks to standard escape room conventions. A place I came out of incredibly frustrated, feeling that you could improve the game immensely by making just three or four small changes that don’t really affect the fundamentals.