An utterly endearing retro sci-fi game with a good set, fun GM-ing and solid puzzles. Fun for enthusiasts and a great introduction for first timers.
It was always going to be tough to create a compelling experience given that it had to be targeted at families and was only thirty minutes long. For me., while it was was still fun, it lost some of the magic of escape rooms and didn’t show off Clockwork Dog’s talents.
An impressive achievement: exposing players to the bitter realities of homelessness, treating that subject matter incredibly sensitively, giving positive messages about how society can help and still managing to make what was a thoroughly enjoyable game. A game that you should play if you ever get the chance.
I enjoyed this game with its fun puzzles and sense of urgency. Yes, it was cramped; and yes, some of the props weren’t perfect; but there was much to enjoy. The big disappointment was the lack of finale with the game just fizzling out.
A very different game from your average experience. It’s not particularly challenging and, as a popup, doesn’t have the beautiful, solid finish of a permanent game. What it does have is fun – managing to be easily accessible for first-timers while still having enough that’s different from your average escape room to engage enthusiasts.
A short-lived popup in the North of London proves that you can put together an escape room on a limited budget, if you choose a venue carefully and take advantage of it to set the scene. A team to watch out for in the future!