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- Overall rating:
Imperial War Museums/HMS Belfast/Clockwork Dog (London): Damage Control

It was always going to be tough to create a compelling experience given that it had to be targeted at families and was only thirty minutes long. For me., while it was was still fun, it lost some of the magic of escape rooms and didn’t show off Clockwork Dog’s talents.

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TimeTrap Escape Rooms (Reading): The Divide

An impressive achievement: exposing players to the bitter realities of homelessness, treating that subject matter incredibly sensitively, giving positive messages about how society can help and still managing to make what was a thoroughly enjoyable game. A game that you should play if you ever get the chance.

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The Vault Festival 2018 (London): The Lifeboat

I enjoyed this game with its fun puzzles and sense of urgency. Yes, it was cramped; and yes, some of the props weren’t perfect; but there was much to enjoy. The big disappointment was the lack of finale with the game just fizzling out.

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Popup Escapes (London): The Case of the Dynamo Diamonds

A very different game from your average experience. It’s not particularly challenging and, as a popup, doesn’t have the beautiful, solid finish of a permanent game. What it does have is fun – managing to be easily accessible for first-timers while still having enough that’s different from your average escape room to engage enthusiasts.

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Clockwork Dog: Langstroth's Last Riddle

A short-lived popup in the North of London proves that you can put together an escape room on a limited budget, if you choose a venue carefully and take advantage of it to set the scene. A team to watch out for in the future!