A game that would have been reasonably well received three years ago but now feels lacking. Fun for new players but with almost no decoration and basic puzzles, you’d be far better off heading to the centre of London.
Dead Man’s Hand wasn’t my favourite of the A Door in a Wall games but it’s still a very enjoyable experience and I suspect that we went a long just a little too early to fully appreciate it.
From start to finish, a game that kept delivering impressive reveals with a real sense of exploring our way through the story. Solid puzzles kept us entertained although we did feel lost on a couple of occasions in the game.
This was a fun game with a variety of challenges and a fantastic set, but I can’t help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale – fingers crossed they manage that.
A room with real potential, but with too many rough edges. Issues with audio and lighting greatly affected our enjoyment and the finale lost some of its potential impact. A solid set of challenges, including some real crowd-pleasers, at the core of the game suggest that it could definitely do well with the right tweaking.
A well structured game with some fun puzzles and plenty of theatre. Think of it as a boutique puzzle-themed immersive murder mystery experience.
A fun, pleasantly chaotic game with a real sense of investigation and an interesting overarching storyline. The logic felt a little shaky at times, and the puzzle content could have been better but it was impressive that they’d managed to squeeze an eight-player game into little more than a suitcase.
A game that I thoroughly enjoyed playing. It may lack some of the high-end decoration of some London venues, but it more than makes up for that with consistent theming, a striking centrepiece, plentiful puzzles and a tension-filled finale that will keep even the most experienced team stressed till the very end.
This game had some promise but was let down by the lack of attention to detail and a use of tech that took more away from the game than it added. Remove the tech and tighten up some of the solutions, and I think you may get a solid game. However, as it is, I’d head elsewhere in London where there are plenty of better games.
A game that delivers an acceptable quality on all fronts while never really managing to do well on any of them. It isn’t a game that you’re going to travel across the city for but, if you do head along, I don’t think you’ll hate it either.