A write-up of a weekend in Paris where we played around 20 games across 10 venues. Plenty of fun but Epsilon Escape, Phobia and, of course, the Game were the highlights.
An enjoyable room with a few too many rough edges. The centrepiece to the game is impressive but it was somewhat spoiled for us by some clumsily added clues, a partially removed puzzle and a flat ending
Two nicely-themed games but with relatively weak puzzles. Not games I’d make a beeline for unless theme is more important than puzzles to you
A thoroughly enjoyable game until we hit a breakage and some poor GM-ing that marred our experience. The Patient in Room 8 has some fun puzzles, a beautiful but simple set and plenty going for it – fingers crossed others don’t hit the issue we did.
A review of Team Time’s Zombie Bunker and Leavin Room’s Hostel, a couple of thematically scary games in Paris. Both had great sets with immersion that started well before entering the space but with puzzles that didn’t quite do it for me.
A review of the three games at Team Break’s venue in the 9th arrondissement. All solid games but with a little over-reliance on searching and some puzzles that were disappointing. Lost, a plane-crash-based game was the clear winner for me.
Reviews of games at X-Dimension and Happy Hour. The former was a disappointing game at a franchise where I’ve heard reasonable things about other rooms while the latter was the sort of good game you expect when TRAP designs are involved although not quite as good as it should have been.
A great game for two people that mixes some solid puzzling with steadily improving sets and plenty of theatre. Be warned though – this is a properly scary game that’s not for the faint hearted.
The very best of the Parisian venues, we played four rooms at the Game. The Plane was outstanding – one of the best games I’ve played – with Assassin’s Creed a gorgeous re-enactment of the computer game. Even Catacombs and Casino, while weak in comparison, were still strong games. If you’re in Paris, this is the place to go.
A game that had some enjoyable puzzles but which had the edge taken off by too many red herrings, a lack of signposting on what you were meant to be doing and a finale that was lacklustre.