A game we thoroughly enjoyed. There’s a great set, a fun intro, a great variety of puzzles, a couple of nice surprises, a good sense of exploration and an impressive finale. Throughout our time in the room, it rarely put a foot wrong.
A review of the three games we played in the Midlands in mid 2017. The Cabin was probably the best of Escape Asylum’s games while Boiling Point was the weaker of the two Break Escape games open at the time.
A game with plenty of impressive moments – cool centrepieces, fun puzzles and an interesting storyline – but tempered by a frustrating finale and failing tech.
A fantastically scary game that I’d recommend to anyone who likes that genre of rooms. A wonderful sense of exploration combined with the actor interactions really help make Edith an intimidating experience.
The theatrical background of the Unescapable team shines through in what they’ve produced: a beautiful, sprawling experience which immerses you in the story from well before you enter the room right to the very end.
A light-hearted game with logical puzzles that won’t tax the brain too heavily. This isn’t a game that set its sights high but what it aimed to do, it delivered well.
A fun game that, in spite of starting off in a slightly pedestrian manner, continues to improve throughout and is well into its stride for the finale. A few of the early puzzles felt like filler, but the majority of challenges were plenty of fun, and there was good player feedback throughout.
Pretty much everything you could want in an escape room: plenty of logical puzzles, great theming, humour and a thrilling finale. Plus – and this almost always seems to be a sign of a good room – it’s ninety minutes long, so there’s more time to build up the atmosphere.
A round-up of our trip to the Berlin capital including pointers to our highlight games such as the Lost Treasure at THE ROOM and links to all the individual articles.
A review of Vault 13, Museum of Contemporary Art and Pirate’s Hut. Great decoration and enjoyable puzzles with one game standing out for unique player interaction and another for unusual theming and decoration.