A game that looked the part and, I suspect, more than fulfilled the sponsor’s aims. First-timers will undoubtedly have a ball, but the more experienced may get a little frustrated with the in-your-face marketing section and the abundance of annoying red herrings. That said, there’s still plenty of fun to be had.
A Christmassy delight with charming decoration, solid puzzles and a nice flow through the game. It might be a Christmas-themed room but don’t let that influence you – this is the sort of feelgood game that is fun to play at any time of the year.
A game that may not have had the excitement and pizzazz of some of its neighbours but also never put a foot wrong. The result was a game where you focused on the strengths – good puzzles, an interesting story and a pleasing sense of progress.
Two games that didn’t live up to their names. Poor decoration and terrible puzzles left us with an experience that was as frustrating as it was tedious.
A fun game with an enjoyable finale. A couple of the puzzle caused frustration and with nothing to truly novel to compensate for that, I don’t think this game stands out from the crowd.
A fun throwback to an earlier age of gaming when times were simpler. A room full of references not only to iconic computer games but to how consoles and computers work. The puzzles were enjoyable but perhaps a little too logical with us taking it easy and still escaping in under half an hour.
A pretty room with solid puzzles but that never really caught my imagination with its humour.
A game that sits somewhere in the middle of the road. It’s a fun hour, made all the better by friendly GMs, but the puzzles were reasonably standard with a few rough edges and, while the decoration was probably on theme, this is a theme that’s hard to make truly exciting.
A bare room with a smallish numbers of puzzles but that was saved by letting you do actual science during the game.
A charming game with pretty decoration, solid puzzles, a good gameflow and some memorable moments thrown in. According to the owner, this game was created before he’d really played any escape rooms himself, something that, with its series of good design-choices, wasn’t at all obvious.