A fun, pleasantly chaotic game with a real sense of investigation and an interesting overarching storyline. The logic felt a little shaky at times, and the puzzle content could have been better but it was impressive that they’d managed to squeeze an eight-player game into little more than a suitcase.
A game designed for people who love science and logic. I love both, and I did have some fun, but I also found a lot of frustration in the room. An evil level of difficulty and some rough edges mean you should think carefully before signing up.
An attempt to make a game based on science with physical puzzles but that turned out confusing, cramped and badly lit, with the only saving grace being a friendly GM.
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A game of ups and downs. A weak intro got things off to a disappointing start, but then the story progression in the game and the theatrics of the experience brought things back up. If you’re a glass-half-full kind of person, then you should have fun but, if you focus on the negatives, there’s plenty to frustrate you here.
A fun challenge that adds an extra layer to Clue HQ’s usual style of game. If you don’t mind lots of padlocks and a tendency towards observational puzzles, you’ll likely have fun here.
A game that looked the part and, I suspect, more than fulfilled the sponsor’s aims. First-timers will undoubtedly have a ball, but the more experienced may get a little frustrated with the in-your-face marketing section and the abundance of annoying red herrings. That said, there’s still plenty of fun to be had.
A Christmassy delight with charming decoration, solid puzzles and a nice flow through the game. It might be a Christmas-themed room but don’t let that influence you – this is the sort of feelgood game that is fun to play at any time of the year.
A game that may not have had the excitement and pizzazz of some of its neighbours but also never put a foot wrong. The result was a game where you focused on the strengths – good puzzles, an interesting story and a pleasing sense of progress.
Two games that didn’t live up to their names. Poor decoration and terrible puzzles left us with an experience that was as frustrating as it was tedious.