A review of two games in Den Bosch in the Netherlands. One room was badly affected by darkness while the other was OK but with an incredibly frustrating final puzzle.
A review of two escape rooms in Gent, Brussels which were so mainstream compared to nearby Locked Gent that I find it hard to recommend them unless you’re playing several games.
A review of the immersive theatre production, Prison Escape. Not an escape room but absolutely worth attending.
A review of two games hidden out in the forest near Best, the Netherlands. One game was distinctly mediocre apart from the decoration but the Conductor is a beautiful game that recreates the feel of a British station in a way that would be impressive in the UK let alone overseas and still manages to pack in good puzzles.
A review of one of the most talked-about rooms in the Netherlands. There were a surprising number of weak puzzles but that was more than made up for by a great introduction and an amazing set.
A review of the two games we played at The Circle in Veenendaal in the Netherlands. Very promising games but let down with weaker gameplay.
Great games focusing on immersion and making use of strong in-character introductions to get the experiences off to a fantastic start. Two of their games were good but Ramkraak is a truly great game with an amazing intro, solid puzzles, a neat mechanic and an awesome ending. Well worth a detour.
A review of the last few escape rooms from a short trip to Prague. Getaway and Locked In are well-established venues with enthusiastic hosts that ultimately left me feeling a little let down.
A review of some fun but not amazingly challenging games from Prague across two venues, DoorZ and MindMaze. Consistently pretty sets but lacking in depth.
Three of the highlight games of the trip, EscapeX: Pragueception, Chess Key Room and the Padlock: Mission 53 all had stunning sets. The puzzle quality might not have been as consistent in them but it was good enough to keep you engaged once you’d stopped being distracted by how pretty they were.