A charming game with pretty decoration, solid puzzles, a good gameflow and some memorable moments thrown in. According to the owner, this game was created before he’d really played any escape rooms himself, something that, with its series of good design-choices, wasn’t at all obvious.
A Jekyll and Hyde of a game. A great entrance, some cool props and a bonus mechanic that will push most teams all the way were some of the highlights, but some amateur puzzle implementation and lots of tedious padlock entry took the shine off for me.
Have I really published 500 posts!?!?
A fun game with a good sense of exploration, pretty decoration and a great use of space. All this was backed up by an enjoyable set of puzzles involving plenty of teamwork.
A game we thoroughly enjoyed. There’s a great set, a fun intro, a great variety of puzzles, a couple of nice surprises, a good sense of exploration and an impressive finale. Throughout our time in the room, it rarely put a foot wrong.
A review of the three games we played in the Midlands in mid 2017. The Cabin was probably the best of Escape Asylum’s games while Boiling Point was the weaker of the two Break Escape games open at the time.
A game with plenty of impressive moments – cool centrepieces, fun puzzles and an interesting storyline – but tempered by a frustrating finale and failing tech.
A fantastically scary game that I’d recommend to anyone who likes that genre of rooms. A wonderful sense of exploration combined with the actor interactions really help make Edith an intimidating experience.
The theatrical background of the Unescapable team shines through in what they’ve produced: a beautiful, sprawling experience which immerses you in the story from well before you enter the room right to the very end.
A light-hearted game with logical puzzles that won’t tax the brain too heavily. This isn’t a game that set its sights high but what it aimed to do, it delivered well.