Budapest Escape Review: TRAP – Anachronista
A game that promised much – cool technology, a pretty set, fun puzzles and a great opening structure – but spectacularly failed to deliver on fun.
A game that promised much – cool technology, a pretty set, fun puzzles and a great opening structure – but spectacularly failed to deliver on fun.
A game that had some enjoyable puzzles but which had the edge taken off by too many red herrings, a lack of signposting on what you were meant to be doing and a finale that was lacklustre.
A fresh brand from an established company, AROOM seems to be aiming at the premium market and the game we played certainly suggests they’re putting together experiences to match that goal.
A fast-paced room that mixed good puzzles with pretty decoration and humorous moments. Definitely a feelgood game.
A review of the fourth room from Mystery Games. Thematically low lighting, red herrings and a lack of signposting but still a good game!
A round-up of five games I played at the Panic Room with highlights being Wizard of Oz and Revolucion Ole.
From the moment the game started, I knew it was going to be something special. An experience that takes you on an incredible journey with a high-quality set and an unbelievable number of puzzles.
The funniest game I’ve played. For that alone it deserves high praise, but alongside it they’ve got a great mission, fun puzzles and a good ending. I’d highly recommend heading along.
A pretty room which delivers some relatively difficult puzzles for enthusiasts to get their teeth stuck into. A couple of places saw us go off the rails, but good GMing meant that we were always kept on track.
A pair of games that were both enjoyable experiences, but which really came into their own when played back to back. Break out of Dystopia before discovering the truth behind the perfect society of Utopia.