A fantastic game which delivers ninety minutes of adventure and puts Vienna firmly on to the escape room map. It’s a game with no weak areas – the decoration, the story, the puzzles, the sense of exploration, the transition between rooms and the special effects are all impressive and combine to create an experience that you shouldn’t miss.
A review of the two games at Coderoom – one of which was average and the other of which was significantly poorer.
Another great experience from the team at the Padlock. A stunningly decorated game with solid puzzles and good theatrical moments. Well worth playing if you’re in Prague.
Not the best game at the venue but, with some good puzzles and above average decoration, this is overall a fun experience if you can look past a couple of logic leaps and the odd tedious step.
A beautiful set with plenty of puzzles and a longer than average duration which I think is as much about making sure you have a great experience in the room as it is fitting in those extra challenges.
A review of two games. One that looked impressive but where we never really felt the game flowed and a second that was very different from your average game – thirty minutes long in a very unusual space and where you play on your own!
A room that throws you off-balance from the moment you enter then delivers one of the most endearing, quirky experiences I’ve had the good fortune to play. If you’re looking for something in Prague that’s fun and very different from your normal room then this is the game you want to play.
Two games that were fun in very different ways. The first was an old school game that just seemed to flow well while the second was a beautiful game with cool theatre. The common element was a focus on telling a story within the room which both games achieved admirably.
A game that promised much – cool technology, a pretty set, fun puzzles and a great opening structure – but spectacularly failed to deliver on fun.
A game that had some enjoyable puzzles but which had the edge taken off by too many red herrings, a lack of signposting on what you were meant to be doing and a finale that was lacklustre.