Two games that were fun in very different ways. The first was an old school game that just seemed to flow well while the second was a beautiful game with cool theatre. The common element was a focus on telling a story within the room which both games achieved admirably.
A game that promised much – cool technology, a pretty set, fun puzzles and a great opening structure – but spectacularly failed to deliver on fun.
A game that had some enjoyable puzzles but which had the edge taken off by too many red herrings, a lack of signposting on what you were meant to be doing and a finale that was lacklustre.
A fresh brand from an established company, AROOM seems to be aiming at the premium market and the game we played certainly suggests they’re putting together experiences to match that goal.
A fast-paced room that mixed good puzzles with pretty decoration and humorous moments. Definitely a feelgood game.
A review of the fourth room from Mystery Games. Thematically low lighting, red herrings and a lack of signposting but still a good game!
A review of two of the newer games at Mystique Escape Rooms. Towers of Woolongong was pretty dull but Pirate Bay was an excellent adventure that I’d thoroughly recommend to enthusiasts.
A room which was full of contrasts – stunning attention to detail in some parts with what felt like careless design in others. Still worth playing but be prepared to go through moments of frustration and confusion in what was, overall, an enjoyable game.
A review of three fun games. Each was great in its own way – the racing game with an impressive centrepiece, the mine with wonderful decoration and the Boat Trip with a real feel of going on a voyage. Worth playing if you’re in the area.
A fun room buried deep in Utrecht which will, perhaps unfairly, forever be associated with the smell of stuffed animals. Reasonable puzzles and theme but nothing that really excited me.