A review of two experiences from Escape Prod – Blacksad, the detective cat escape room, and Manneken Pis, a city treasure hunt with escape room elements.
A game of ups and downs. A weak intro got things off to a disappointing start, but then the story progression in the game and the theatrics of the experience brought things back up. If you’re a glass-half-full kind of person, then you should have fun but, if you focus on the negatives, there’s plenty to frustrate you here.
A fun challenge that adds an extra layer to Clue HQ’s usual style of game. If you don’t mind lots of padlocks and a tendency towards observational puzzles, you’ll likely have fun here.
A round-up of our trip to the Berlin capital including pointers to our highlight games such as the Lost Treasure at THE ROOM and links to all the individual articles.
A review of Vault 13, Museum of Contemporary Art and Pirate’s Hut. Great decoration and enjoyable puzzles with one game standing out for unique player interaction and another for unusual theming and decoration.
A review of three games at one of the top Berlin venues – Executioner, The Secret of the Pharaohs and Illuminati. Beautiful rooms with solid puzzles and a great sense of exploration.
A review of Huxley, the most talked-about VR escape room. Good puzzles, pretty sets and, surprisingly, a genuine sense of exploration both physically and virtually.
A review of the non-VR games we played at Exit Game: Biggs and Game of Crowns. Both were pretty but flaws in other parts of the game tempered the experience.
A review of THE ROOM, Berlin’s best escape venue and home to The Lost Treasure, The Best of Berlin and Go West. Three great games with amazing theming and good, logical puzzles. If you’re ever in Berlin, THE ROOM should be on your to do list.
A review of three of the games at Final Escape: Robot Paranoia, Prison Break and Steampunk Puppeteer. Three good games with Robot and Puppeteer having amazing set design and theatre while Prison Break had an older feel but stronger puzzles. Robot and Prison Break also had a fantastic sense of exploration.