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XScream Escapes (Ashford): The Corpsewood Killer and Bedlam

Two fun experiences which showed off the set design skills at XScream Escapes. Bedlam was our clear favourite, with more striking decoration, a real sense of exploration and better puzzles while the Corpsewood Killer was a more traditional style of escape room – still fun but a few weaknesses.

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Crime Runners (Vienna/Wien, Austria): Going Underground

A fantastic game which delivers ninety minutes of adventure and puts Vienna firmly on to the escape room map. It’s a game with no weak areas – the decoration, the story, the puzzles, the sense of exploration, the transition between rooms and the special effects are all impressive and combine to create an experience that you shouldn’t miss.

A Tourist's Review of Vienna Escape Rooms

A round up of all the games we played in Vienna – a great starting point for tourists to the city of what to play (Crime Runners!) and what to avoid (MindX!).

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Breakin' Escape (London): Wizarding School

A beautiful game with a great sense of exploration, generally enjoyable puzzles and fun set pieces. A maintenance issue, a confusing puzzle and a disappointing cluing system detracted from what was otherwise a really fun game but I’d still recommend playing.

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clueQuest (London) - cQ: ORIGENES

A game that more than lives up to clueQuest’s reputation with great story, decoration and puzzles. If you’re in or near London – play this game.

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Compendium (Bury): Wrong Turn

A very well produced set, with fun transitions that capture the feeling of a remote and scary farmhouse. Unfortunately, the number of red herrings, the quantity of searching with little payoff and the simple puzzles left me feeling a little underwhelmed.

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London Escaped: School of Magic

A very disappointing game, with puzzles that we rarely seemed to enjoy, plenty of confusion and decoration that wasn’t as impressive as some of their other games.

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London Escaped: White Walker

A pretty game that suffered from having way too little content and a lack of exploration. The puzzles varied in quality with us really enjoying some and finding others were either too simple or required a leap of logic.