A thoroughly polished game that I’d put right up there as one of the best in the North West. Looks beautiful, lots of puzzles and a very good structure to the game is topped off by a finale that felt it was taken straight from Star Trek.
A sprawling game with some interesting challenges but an ambiguous opening puzzle got the room off to a bad start and a series of rough-around-the-edges challenges throughout the game left us ultimately frustrated.
Solid decoration, good puzzles, plenty of communication and a little bit of theatre: this game has plenty going for it. Well worth a visit, especially if you can must a team that’s up for the versus mode!
A fun-filled adventure, packed full of puzzles and searching that kept the pair of us occupied for almost 40 minutes with barely a pause for breath. This isn’t high brow escaping with complicated puzzles, amazing backdrop or deep narrative. This is easy-access with puzzles that aren’t too daunting, a set that more than does its job and a flow that kept the adrenaline high right to the very end.
A good room with amazing potential. A few lazy puzzles and a lack of directions at time tempered the experience but the core is strong and as the game beds in I expect this to become a real highlight of the Liverpool scene.
An enjoyable game that I’d recommend but is starting to show its age. Probably the best balanced prison break game I’ve seen in terms of challenging you to reunite the team without just being frustrating.
A game that, overall, I enjoyed but I can easily see why others might not. One big skill challenge in the middle is likely to be a love or loathe and the linearity and relative shortage of puzzles means big teams could easily feel bored at times.
An uninspiring room. The puzzles were disappointing and the linearity meant that all too often the team felt sidelined while one player was taking the active lead. The theming didn’t win me over and the host coming into the room for clues was the final nail for immersion.
A game that could have been so much more. An interesting physical set up, a good attempt at theatre and some decent tech. Unfortunately totally broken immersion, poor puzzle design resulting in some players being sidelined from the game, a limit on clues and a lack of engaging puzzles undid all that good work and left us disappointed.
For haunt fans this might have rated higher but as an escape room it just didn’t work for me. A promising story progression was hurt by a shortage of puzzles and unpleasant searching that left me feeling disappointed by the overall experience.