Locked in Glasgow: Witch House in Scottish Highlands

A pretty room with plenty of puzzles to deliver quick wins to teams. It might lack the polish of their later games but it’s still a thoroughly enjoyable experience.
A pretty room with plenty of puzzles to deliver quick wins to teams. It might lack the polish of their later games but it’s still a thoroughly enjoyable experience.
A creepy, but not scary, experience that delivers great puzzles and plenty of surprises. It starts off reasonably innocuously but won me over with solid puzzles and a few clever touches that really help to deliver a great experience.
A game that wasn’t all that I’d hoped for, but was still very good. The fantastic sense of exploration, a cool prison set and some challenging puzzles are more than enough to deliver a great experience to players.
A beautiful game with some good puzzles. I think most teams will find it to be one of their favourite experiences in the city. I adored the start to this game, and I think the rest would have lived up to that had we not quickly reached the limit of what they could do from a scare point of view.
A fun game with a variety of good challenges that should keep all players engaged. The GM being in the same room as you is certainly a little unusual but, if you can overlook that, I think you’ll have a good time learning a bit about Mary Queen of Scots while solving puzzles.
A great experience that shows off the puzzle, story and set design skills of the team at Locked In. It’s packed full of puzzles to entertain players but still manages to squeeze in some theatre to make solving them extra special.
A game with a clever concept at its core, but which was sorely let down by a lack of user feedback and some GM decisions that felt questionable. By the time the game was over, I felt entirely disillusioned about the room.
A game that’s well worth playing whether you like music or not. There are a couple of rough edges around some of the puzzles but the overall concept is very strong and it really evoked the feeling of recording a single in a music studio.
A pair of fun experiences with gorgeous sets but with the actors that didn’t really add to the experience. In one, the actor got a bit repetitive, while in the other, the actors weren’t very relevant. Go in expecting an immersive theatre/escape room hybrid and you should have a good time.
The problem with Athens is that there are so many great experiences that it’s easy to start getting blasé about them. If this game were in the UK, I’d be raving about it. There’s a cool start, a clever ending and a huge amount of exploration during the game. There are plenty of solid puzzles and some really fun ones. There are frights but not ones that overpower the experience. This is a very good game even by Athens’ standards, but in most locations it would likely be the best in the area and an absolute must-play.