Of the three games at Adventox, this is my favourite. There’s a pretty set, a vague story that occasionally makes an appearance, enjoyable and logical puzzles, albeit without significant challenge, and a general flow that kept us entertained.
An eagerly-anticipated game that never lived up to its billing. As perhaps befits the cat theme, it felt more laid back than most games I’ve played but that took away from the excitement that’s core to escape rooms.
After an impressive introduction and a solid opening set of puzzles, the game never really got going – with two puzzles in particular that went well past fun and into tedious.
Two fun experiences which showed off the set design skills at XScream Escapes. Bedlam was our clear favourite, with more striking decoration, a real sense of exploration and better puzzles while the Corpsewood Killer was a more traditional style of escape room – still fun but a few weaknesses.
A beautiful game with a great sense of exploration, generally enjoyable puzzles and fun set pieces. A maintenance issue, a confusing puzzle and a disappointing cluing system detracted from what was otherwise a really fun game but I’d still recommend playing.
A game that more than lives up to clueQuest’s reputation with great story, decoration and puzzles. If you’re in or near London – play this game.
A fun room that is well suited to the Vaults. It has one big flaw that also happens to be what makes it unusual – one player will be trapped in a straitjacket for most of the game.
A beautiful set and some interesting electronics and mechanisms helped but some poor GMing and lack of player feedback took the shine off this game.
An utterly endearing retro sci-fi game with a good set, fun GM-ing and solid puzzles. Fun for enthusiasts and a great introduction for first timers.
Another unusual escape room from a company that just doesn’t do mainstream games. Lots of story and hard puzzles – probably too much for some people! Oh, and did I mention that it’s 100 minutes!
A fun medium-length mystery from A Door in a Wall. Blink and you’ll miss it though – this was a one weekend only event that took place at the end of August.
A far better experience than their first room in pretty much every department: better puzzles, better decoration, better reveals. It’s not somewhere you’d head to specifically to play, but it’s a fun enough experience for the Watford locals or if you’re passing through.
A game that would have been reasonably well received three years ago but now feels lacking. Fun for new players but with almost no decoration and basic puzzles, you’d be far better off heading to the centre of London.
Dead Man’s Hand wasn’t my favourite of the A Door in a Wall games but it’s still a very enjoyable experience and I suspect that we went a long just a little too early to fully appreciate it.
From start to finish, a game that kept delivering impressive reveals with a real sense of exploring our way through the story. Solid puzzles kept us entertained although we did feel lost on a couple of occasions in the game.
This was a fun game with a variety of challenges and a fantastic set, but I can’t help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale – fingers crossed they manage that.
A room with real potential, but with too many rough edges. Issues with audio and lighting greatly affected our enjoyment and the finale lost some of its potential impact. A solid set of challenges, including some real crowd-pleasers, at the core of the game suggest that it could definitely do well with the right tweaking.
A well structured game with some fun puzzles and plenty of theatre. Think of it as a boutique puzzle-themed immersive murder mystery experience.
A fun, pleasantly chaotic game with a real sense of investigation and an interesting overarching storyline. The logic felt a little shaky at times, and the puzzle content could have been better but it was impressive that they’d managed to squeeze an eight-player game into little more than a suitcase.
A game that I thoroughly enjoyed playing. It may lack some of the high-end decoration of some London venues, but it more than makes up for that with consistent theming, a striking centrepiece, plentiful puzzles and a tension-filled finale that will keep even the most experienced team stressed till the very end.
This game had some promise but was let down by the lack of attention to detail and a use of tech that took more away from the game than it added. Remove the tech and tighten up some of the solutions, and I think you may get a solid game. However, as it is, I’d head elsewhere in London where there are plenty of better games.
A game that delivers an acceptable quality on all fronts while never really managing to do well on any of them. It isn’t a game that you’re going to travel across the city for but, if you do head along, I don’t think you’ll hate it either.
Every year, I find a couple of things that look interesting at the Vaults and head down to try them out. This time round, one of those experiences was Lamplighters, which appeared to be some sort of immersive gaming theatre event. Add to that a friend vouching for the central (and only) actor as being
Back to their best: Dead Drop is A Door in a Wall’s usual combination of great performance, fun puzzles, a convoluted mystery and a smattering of outrageous puns. I highly recommend.
I enjoyed this game with its fun puzzles and sense of urgency. Yes, it was cramped; and yes, some of the props weren’t perfect; but there was much to enjoy. The big disappointment was the lack of finale with the game just fizzling out.
A game where things seemed to click for us but where I wouldn’t say everything was straightforward. The decoration isn’t amazing although there is one impressive centrepiece. It’s a fun game but not one that I’d travel across London to play.
A solid game but not one that excited me. First timers will almost certainly enjoy the experience. More experienced players will appreciate some aspects but are unlikely to be super-impressed.
Plenty of puzzles, a fair number of locks and good but very much IKEA-esque decoration. A perfectly reasonable game but with nothing to get very excited about.
A pretty game with some fun puzzles, but our enjoyment was severely impaired by the ambiguity of a couple of solutions. If you get easily frustrated, you should definitely steer clear of this experience but if not, then there’s definitely some fun to be had.
A pretty room with a reasonable and nicely structured set of puzzles. Although it could most definitely be improved, we enjoyed our time in the game and, as London games go, it would sneak into my top half.
A review of this Sutton-based game which comes in 60 and 90 minutes versions. Created by enthusiasts for enthusiasts – this is a game that really shows how much love has been put in.
A review of Operation Escape’s first game. If you’re a first time player, the hosting and reasonable puzzles will win you over but as enthusiasts we found ourselves a little underwhelmed.
A round up of all the special offers available in London at the moment (including a few that are exclusive to this site) covering 20 different companies and discounts of up to around 50%.
A middle of the road game that would probably be decent value as a pair but lacks the depth to play as a larger group given the breadth of games on offer in London.
A charming game that represents a step up since their first outing. It’s one of those experiences where I felt the whole was greater than the sum of the parts although the parts weren’t too shabby either.
That rarest of experiences – a game created for precisely two players. A good game that doesn’t amaze but rarely puts a foot wrong – good theming, good flow, good puzzles, good finale. Like I said – a good game.
A great taster event for A Door in a Wall. If you’re looking to organise a fun birthday party or corporate event with plenty of time for mingling then it’s a great choice. Don’t go in expecting their usual full scale events and you’ll likely come away very happy with the experience.
A very different game from your average experience. It’s not particularly challenging and, as a popup, doesn’t have the beautiful, solid finish of a permanent game. What it does have is fun – managing to be easily accessible for first-timers while still having enough that’s different from your average escape room to engage enthusiasts.
A basic game that takes you on a nice stroll through London. The technology that backed up the game just worked and the clues made sense but there was nothing very exciting about the experience. It’s a fun pastime if you’ve got a couple of hours to kill in the centre of London on a nice day but not something I’d make the centrepiece of a day out.
A pretty game with an outstanding clue system that managed to avoid breaking the immersion. The puzzles were the weak link in the chain – a couple felt a bit tenuous and the final challenge left me disappointed.
Another high tech room from the Escape Rooms stable. As with their other Angel room, they’ve traded some of the more difficult puzzles for a more arcade game style play which will likely appeal to some players while turning others off.
Is this where escape rooms are heading? I hope not in their entirety but I enjoyed this style of experience as something different from your typical escape room. Less emphasis on the puzzles and more on the adventure.
An intriguing backstory that failed to deliver on the night. The pre-show immersion, the introduction and the sense of exploration worked well but it lost its way in the main performance and then petered out.
An escape room that doesn’t involving escaping or really being in a room. With low expectations going in, I was pleasantly surprised by the experience and by the end I have to admit that I was really enjoying things. Sure, the puzzles were, all too often, just pieces of paper but they’d thrown in enough of interest to keep me hooked till the end.
The best of the Room Lockdown games. A very solid start in a reasonably well decorate game had me feeling optimistic but the puzzles and decor faltered as we continued and by the time we escaped I felt disappointed in what we’d played.
A game that I didn’t really enjoy. The decoration was rough and ready, the puzzles felt basic, and I never got into any flow. Some elements were better – the intro and the exploration, for example – but nowhere near enough to make up for the rest.
A kind of a souped-up board game with creative challenges, a bit of political debate and, to some extent, commentary, with a dose of diplomacy and, at times, espionage heaped on top. A little bit of something for everyone meant that it’s the perfect game to bring a bunch of people along to, confident that they’ll find a corner which suits them.
One of the best games I’ve played in London. For a popup it was outstanding with a solid set, some great puzzle and wonderful aha moments throughout the game. It’s a travesty more people didn’t get to play.
Another evening of fun from a Door in a Wall. While still an amazing experience, the new format resulted in to a poorer experience on the immersive theatre side which wasn’t quite made up for with the impressive setting and reduced amount of queuing.
A beautiful set, tough puzzles and a couple of innovations that make it stand out from the average game. The start and the end might frustrate a little but go in with your eyes open and I think you’ll have a good time.
A beautiful room that, ahem, pays tribute to the Star Wars universe. A tough opening puzzle, combined with plenty of red herrings, is likely to leave you frustrated but thereafter there’s a decent flow to the game and satisfyingly difficult puzzles for you to master.
A fairly standard escape room which in other venues would look fine but here felt like a poorer cousin in comparison to some of their other offerings. Solid, logical puzzles will keep you engaged but I worry that it’s a little bit on the easy side.
A reasonably themed room with some tough puzzles that went totally wrong for us through a bad reset and a questionable GMing decision. Definitely a room where I’d recommend reading other people’s reviews though!
A beautiful room with a very linear set of puzzles. Beginners will enjoy but as an enthusiast, I found that the strict linearity of it meant it was easy to get frustrated – as soon as you got stuck on one puzzle you were entirely blocked and there was nothing else to investigate.
A surprisingly fun game given the car heist subject matter. Worth playing due to decent flow and solid puzzles with some physical and communication elements although it was let down a bit by faulty equipment.
Same old, same old. A very similar experience to their first room. Good enough for beginners but experienced players will likely feel it’s too expensive for a fairly basic experience.
A mass-market escape room that’s very much geared towards large corporate groups. The puzzles were fairly basic, the room was good but not stunning and the finale didn’t excite. Enthusiasts are likely to be disappointed but if you’re organising a trip for beginners, they’ll have a good time.
A review of Escapemobile’s game in a van. And who hasn’t wanted to have fun in the back of a Ford Transit for half an hour…
The second outing from Handmade Mysteries. Poppa Plock was a big step up in puzzling but with six people in the room and an almost entirely linear flow, the game always felt a little crowded and hard to engage with. Theatre was, once again, a strong point but for me not up there with Lady Chastity.
AI Escape don’t make my life easy. This is another game that’s incredibly hard to review dealing with a difficult subject matter that made this an experience with more depth than most. Ignoring that, though, they’ve put together good puzzles in a beautiful set to make a game that’s well worth playing.
An impressive experience considering it was created for just a three week stint. Lots of high tech interactions, a game where you kept on expanding your space and a mixture of physical and mental puzzles led to an enjoyable game with the only real negative being a slightly over zealous games master.
The long awaited sequel to Lance of Longinus. Celestial Chain does exactly what I’d expect and push the boundaries of escape rooms. As far as I’m concerned the two Time run games are the best in London and whether you rate this experience of Lance of Longinus more highly will probably depend on how much you accept the new format.
A game full of contrasts. Great centrepiece technology that should have been awesome but was let down by some usability issues. A huge centrepiece puzzle that was plain tedious and resulted in people missing parts of the games and, finally, where their first game took pride in being “real”, this time round several of the puzzles felt contrived.
A disappointing first half, especially for anyone who’s attended a Wiretapper event, and a damp squib of an ending left this experience wanting in spite of the middle of the show having a strong set, high octane scenes and generally good acting.
A tongue-in-cheek ‘Allo ‘Allo style performance where I could never quite get my head round whether it was a serious game or not. When it was good, it was very, very good but there were a few too many moments where I was left disappointed.
A game that literally puts some magic back into escape rooms. This is a tough escape room with lots of puzzles and plenty of challenge – possibly too much for a lot of teams. Take a biggish group along and keep your focus and you’ll have plenty of fun.
A game that really gets you into the spirit of the Second World War codebreakers. If you can cope with a slightly claustrophobic couple of minutes, some loud noise early on and a little bit of frustration in a later puzzle then I think you’ll have an amazing time. If you’ve interested in the work at Bletchley Park during the war then I think this is a must do. Oh, and it’s inside a disused Underground station!
A game that took escape room logic to a whole new level with me continually feeling a disconnect between the very specific storyline they’d chosen and the nonsensical puzzling we performed. If you ignore that, there are a variety of enjoyable puzzles with one or two that you’ll find novel as well as one that you might find incredibly frustrating. Beautifully hosted with clues provided at appropriate moments.
A cleverly themed room that did a wonderful job of evoking the mind in a physical space but that was let down by a collection of puzzles that felt more like they had been randomly thrown in than careful collected to allow you to flow through the game.
A decently themed game which was generally enjoyable but was badly let down by a flawed puzzle and a broken lock.
A solid but uninspiring game from the Escape franchise. While there were no big negatives in the room, ultimately there was nothing that got me excited.
A game packed full of uninspiring puzzles, a couple of which required some leaps of logic that overstepped the mark for me. You’ll get close to a full hour’s entertainment but I left feeling the game could have been so much more.
A much improved offering from Sherlock Unlock but far too short. Escaping in a third of your allotted time can never be a good result, especially not when it’s rated as maximum difficulty.
Some of the best immersive theatre in London in an iconic venue with a masterful plot. If you play the game well this has the potential to be an amazing show. Sadly, I didn’t and that tempered my experience. Read the review to make sure you don’t follow my example.
This game isn’t close to being ready for prime time. The staff aren’t well enough trained, the turnover time is too short to let them do the job properly, the story, while interesting, is tacked on the side, there aren’t enough puzzles for fifteen people, the props are broken, the padlocks weren’t reset and, in conclusion, the whole thing is a shambles.
The hardest game in the Omescape stable, this was my favourite of their three and combined some nice mental puzzles with some physical aspects and good flow. Warning: requires reasonable mobility, so talk to them in advance if that’s a concern.
The original Agent November game recreates an escape room vibe in a London park. Expect a fun game with a very small amount of walking in a safe environment and a variety of puzzles using the local space.
Outside the room It’s almost a year since I first visited Hidden Rooms, just after their initial opening. In that time, they’ve had an almost constant Groupon offer and the stories I kept hearing coming back were that the rooms were OK but the customer service was poor and some of the puzzles were broken. I
An intimate audio experience that played out in public. Theatre meets flash mob with a side-order of commentary on the surveillance state.
The easiest of Agent November’s games, the Rainbow Syndicate combines escape room concepts with an outdoor experience. Expect a short amount of walking around the area local to Euston and a variety of puzzles using the local space.
A well thought out room with a good balance of searching and puzzles. A good challenge for beginners and experienced players alike, they offer a small sidequest at the end to allow for faster teams to get more out of the room.
A brilliantly varied couple of hours wandering round the streets of London pretending to be spies. Fire Hazard, as ever, deliver an excellent urban street game.
A short-lived popup in the North of London proves that you can put together an escape room on a limited budget, if you choose a venue carefully and take advantage of it to set the scene. A team to watch out for in the future!
Another installment from the masters of the immersive theatre treasure hunt. A brilliant murder mystery puzzle to solve, some fun puzzles along the trails and great immersive theatre.
The first game from a new venue in Bermondsey, Leo’s Path has much to offer in set and story, but the puzzles left me utterly bemused. Definitely not a beginner’s room, but an enthusiast can sit back and enjoy the beautiful concept.
The third game from Lock’d, Perpettum Mobile is a game which loses most of its locks and has a variety of novel ways to make progress. Particularly fun if you like a bit of technology in your games.
Disney, Timeout and clueQuest take over a four storey townhouse in Shoreditch and fill it with flamingo croquet, a mad hatter comedian, an origamist and photo booths for a surreal evening’s entertainment.
The easiest game in the Omescape stable, this one lived up to their reputation – a nice progression through the game from easy to more challenging puzzles and a fun set to explore.
Escape Land have reopened in a central location but the new game retains their quirky charm.
The remake of the classic 90s TV series of the same name. With a million pound kickstarter, bookings stretching out a year in advance and media praising them left, right and centre they had a lot to live up to. How did they fare?
A once a month extravaganza in Islington. Easier puzzles but more interaction, this is another great performance from the masters of immersive, puzzly theatre.
A tried and tested game from across the Atlantic, Joker’s Asylum is the first room where our team was fair and squarely beaten. Overall, not a game I enjoyed, but it still left me excited about what OMEscape are bringing to the table.
A rare escape room that combines great customer service, both high tech and mechanical puzzles and generally an all round fun experience. clueQuest have upped their game again – definitely their best yet.
Outside the room Good things come to those who wait. If that’s true then Mind the Game must be very good indeed, because I first head about it back in April of last year. It took a while to open up, but it finally launched in February of this year. In a twist of fate, and surprisingly given
A great room where every aspect of the game brings out the Big Brother dystopian universe in which it’s set. From host to intro to theme to puzzles to finale, it’s a wonderful experience.
A terrible game that I didn’t enjoy in the slightest. Minimal theming, a host that didn’t really care about or understand the game, and a puzzle that was borderline impossible to solve doomed players of this game to disappointment.
After enjoying our experience a few months ago at CoLab Theatre’s Hostage, it didn’t take much convincing to get a group together for their new performance, Crooks. This one’s entirely separate from their three-part spy series and revolves around infiltrating a Cockney criminal gang and bringing down “the Don”. A few words on a webpage and a slightly cryptic voicemail in a YouTube video
Outside the room Back in October, Escape Entertainment appeared on the London scene, taking over the venue that used to house Escape Hunt. We’d visited in December and, while Prohibition Pandemonium was better than its predecessors, I still found it disappointing – not enough to keep ten people occupied, obtuse puzzles and uninspiring decor. With that, Bank Heist had fallen to the
Outside the room You should really read my review of their other room. The two rooms are pretty much the same, but I can’t bring myself to write a virtually identical review. In fact, I’ve decided to make up for the rooms being so similar, by trying to make the reviews a bit different… So, picture it, our two
Outside the room Sherlock Unlock opened to the public just before Christmas in a small business park in the Docklands. The location wasn’t great for us so we’d opted to play both games in one evening and save ourselves a return trip. In fact, I’d had so much interest that I’d booked both rooms for both slots. While there were
Outside the room Wimbledon: a place of tennis, a place of wombles and a place a very, very long way away from North London. I’d been putting off making the trek down to the Mystery Cube for far too long, but finally it was time to put that right. In spite of the distance, a
Outside the room Note that, according to the manager, this game has been updated since I played it to deal with some of the issues I highlight below. They also told me that they change which puzzles are present, in order to deal with the variation in player numbers, which can range from 2 to 10. Back
Outside the room When I booked Incredible Midtown, I really wasn’t sure what to expect. The prices (only £12 per person plus booking fee) suggested something on the treasure hunt end of the spectrum, but there were hints that it might be a little more impressive. Certainly the pedigree gave me high hopes – Secret
A game with the potential to be good but which was so badly managed on the day that we had a terrible experience. Get luckier with the hosting and coordination with the pub and accept that you can never meet the full quality of an escape room when it’s transported to a random venue, and I think you’ll have a good time.
Outside the room I’ve been following Enigma Quests‘ progress since they first launched on Facebook just over six months ago, through their successful crowdfunding campaigns and their trials and tribulations in getting their venue up and running, so I was excited to see how it had turned out. Everything in advance looked good – they’d been giving
Before the event Ever since The Life and Death of Paul Marrane, I’d been waiting for A Door in a Wall‘s next outing, so as soon as they announced Appetite for Murder, I emailed out to the usual suspects and started putting together a team. In fact, a team of teams – people had enjoyed last time
Background Before I’d even got home from City Dash: Code Red my team mates were already organising a trip to Shadow over Shoreditch, a monster packed version set over in the City. On the face of it, this looked very similar. Get codes, avoid guards, compete against other teams. We’d enjoyed it last time round, so
After enjoying a Door in a Wall, which is a baby step into immersive theatre, it was inevitable that at some point I’d remove the puzzle element and try something that was pure and simple immersive theatre. That said, I was never going to be entirely comfortable with being immersed in theatre. In some sense what I like about puzzling is
One of the joys of living in London is that so many unique events happen here. In a stunning stroke of genius, Thinking Bob and Yelp had put together a one night only, escape room popup extravanganza. They’d invited along some companies, organised for free alcohol and hired a venue near Paddington. Even better, I’d managed to get
Background When I’m not escaping, working or spending time with my family, you’ll most likely find me running. Unlike with escaping, it’s been a slow burning romance, where I started off hating it, started to like it, then love it, and eventually became addicted to it. I’m a bit of a loner though and most of my runs are early morning affairs
A well-themed escape room with some interesting mechanical puzzles and a fantastic host. It’s missing that final wow factor to make it a truly outstanding room but it’s packed with good puzzles.
Outside the room After two previous visits to Escape Hunt, to play Kidnapping in the Living Room and Murder in the Artist’s Bedroom, it was finally time to complete the set, and go into the laboratory. This time there were six of us along for the ride, so we we’d booked both the rooms that host this game.
Outside the room Well, this is embarrassing. As you may have read in the last escape room post (on Museum Warehouse) we’d had a lot of fun and finished quite quickly. On escaping, our host said that since we’d got out so quickly, there was enough time for us to sneak into Grandpa’s Last Will before
A straightforward but fun escape room in Bermondsey. Plenty of puzzles, ranging from the very straightforward to the quite fun. A little bit of technology and lots of searching.
Before the event Back in May, I decided to branch out from the usual escape room events that I’d been attending and visit A Door in a Wall‘s event The Life and Death of Paul Marrane. I’d never heard of the company before, but what was clear to me was that they had a loyal following,
Outside the room It was clear, right from the start, that Time Run was going to be something special. When it first popped into my inbox, a quick look at the website hinted at production values well beyond anything else currently available in London. The site beckons you in, beguiles you as it swishes around the screen, and hooks you
A review that suffers from playing immediately after the escape room opened back before I waited a few weeks before visiting. The most “real” live escape game I’ve ever played but let down by its linearity, which left players bored, and some strange videos. Since we played, this game has changed significantly.
And here’s your host, Gabriel… Outside the room Lady Chastity’s Reserve is not something to be taken lightly. That much was obvious from the moment that I laid my eyes upon Gabriel across the bar. A stout man with a strong beard, this was not some run of the mill host, recruited from a student bar.
Outside the room A few weeks after my first visit to Hidden Rooms I was back again, this time with an entirely different team to tackle Chain Reaction. Not much had changed in the intervening period of around a month, but they did now have a nice waiting area to wait in before the briefing. One of our
Outside the room Well, this was a first on my escape room travels – not an office block, shopping unit or dodgy space behind a railway station. Hidden Rooms is located in a perfectly normal residential street, just a few minutes’ walk from Finsbury Park station. In fact, the entrance is off the side of the house,
Outside the room My first visit to Escape Rooms had been such a success that I needed to go back to experience their other room as quickly as possible. In fact, I’d have chosen Pharaoh’s Chamber the first time round but the timings didn’t work out for us, so I was super excited to finally get to
Outside the room We visited Secret Studio during their preview period, where they offered a 50% discount in exchange for spending 10 minutes talking about the room afterwards. As the exitgames blog said at the time – they give you a discount for that?! I’d have happily spent half an hour talking to them… We arrived at
Outside the room I’d been starting to get on a run of niceish locations, and Escape Rooms was no different. It’s located just off Tooley Street, near London Bridge. It seemed like a well laid out venue, with great use of space. Upstairs there’s a single (normal) room where they greet you and say their farewells, decorated
If only the room had looked half as good as this… Outside the room A couple of weeks after my last visit to Escape Hunt I was back again, with the biggest group of players I’d ever organised. I’d booked EIGHT rooms for 37 people, so half the group were playing this room, and half the one I’d played
Outside the room I really didn’t know what to expect with Trapped in a Room with a Zombie. Was it going to be an escape room like any other? Was it going to have a zombie that I believed in? Was it even going to be fun? More of that later, so let’s get on with the lead
If only they’d had some theme going inside the room… Outside the room Escape Hunt is the biggest escape room venue in London – at the time it was twice the size of anywhere else, and even now it’s bigger than the nine room ClueQuest. Situated near Bank, it’s perfect for people working in the City and unsurprisingly
Outside the room Several months had passed since I’d last visited Hint Hunt, and, frankly, not much had changed. Same OK, but not inspiring venue. Same crowded waiting area. The hosts make you feel welcome though, so while it’s not an amazing experience, it’s perfectly passable. I’d come with two rooms’ worth of people this time,
Note that this has since been renamed Dr Oxford’s Experiments and relocated to Oxford Street. You can find out about the new location by reading my review of their second game. Outside the room By now I was starting to see a theme to where escape rooms are located – Escape Land is another room
clueQuest step it up a gear with some multi player puzzles, impressive pieces of tech and a big drop in the padlock count. One of the best London games!
Outside the room As I soon came to realise, escape rooms are not placed in the most salubrious parts of town. They’re rarely after passing trade, so cheap rent is more important than anything. That said, HintHunt isn’t actually too bad – just round behind Euston. One thing that HintHunt were guilty of, as are most
I’ll always have fond memories of my first ever escape game. Yes, an industrial estate wasn’t the most impressive setting, but it’s not the outside, it’s the inside that matters. Great game, easing beginners gently into the genre before exposing them to a host of different puzzles.